PGL - Professional Gamers League - About Us

Video Game Tournament of Champions; www.vgtoc.com

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Professional Gamers League, Inc. was incorporated on January 11th 2008.  The company's first patents were filed in April 2005 and a continuation of that patent was filed in November 2007. All the company's trademarks were allowed by the United States Patent and Trademark Office and are currently pending issuance.  International patents are also pending.

The inventor, Gary Weingardt, who had no experience in the video game or web server industries, met Dana Garvey, who has vast experience in both, through a stroke of luck. They immediately started a business relationship and began developing the website, software, and business model to implement the technology described in the patents for worldwide expansion of the system.

When Mr. Garvey came on-board, he also brought on Travis N. Howle as the company's Chief Technical Officer.  Travis single handedly developed and implemented all the systems' software applications (including our VGTOC Mobile system) and background system controllers within seven weeks and he loved every minute of it.  During the process of development, a totally unique and custom written .NET solution, including extensive database architecture and controlling applications was created into what you now see as the Video Game Tournament of Champions™.

The three people mentioned here are the core of Professional Gamers League, Inc.

View the Professional Gamers League, Inc. Team Information


 

Professional Gamers League, Inc. in a joint venture with FN Corporation is also currently developing its own anti-cheat software. With this new system PGL™ will be able to fully secure the server game environments of which our clients participate.  Development completion and release is scheduled for Mid 2008.

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Copyright 2008; Professional Gamers League, Inc.  All rights reserved

Domestic and International patents pending.

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System designed and developed by

Travis N. Howle (Elwoh Software)

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