PGL - Professional Gamers League - Gameplay Rules

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Game Play Information and Rules

It is important to know that PGL - Professional Gamers League™ is different from any other league out there, and therefore the game play information, and rules are different as well, and not to be considered or assumed as being equal to, or the same as those other leagues.

All in all, the games supported on the PGL™ system share a commonly defined set of rules, regulations, and working parameters (established, and listed on this page) -- however there are special sets of rules, regulations and reservations for rules assigned to each of the games that we support.

 

ACTIONS REGARDING CHEATING DURING GAME PLAY

Title 18, 1343
§ 1343. Fraud by wire, radio, or television
Whoever, having devised or intending to devise any scheme or artifice to defraud, or for obtaining money or property by means of false or fraudulent pretenses, representations, or promises, transmits or causes to be transmitted by means of wire, radio, or television communication in interstate or foreign commerce, any writings, signs, signals, pictures, or sounds for the purpose of executing such scheme or artifice, shall be fined under this title or imprisoned not more than 20 years, or both. If the violation affects a financial institution, such person shall be fined not more than $1,000,000 or imprisoned not more than 30 years, or both.


Reference: http://uscode.house.gov/, or http://www.law.cornell.edu/

 


PROFESSIONAL GAMERS LEAGUE STANDARD RULES

1a . Score Calculation and Composition

One of the main things that sets PGL™ apart from the other leagues is the fact that our score calculation, and determination of the winner in a match is substantially different from other leagues.  Rather than using directly the in-game team scores (i.e. OpFor. 15 vs. Allies 10 rounds), we use individual player scores to calculate the overall team score.  Therefore, the team that hold the highest compiled composite score from players on their team versus the other teams' composite score will be deemed the winning party of the match being played.

A players' compiled composite score is determined based on their (1) Kills, (2) Deaths, (3) Leadership, (4) Objectives, and (5) Teamwork points.  Therefore, the more points you achieve in those categories while playing the match, the higher your composite score will be.

 - Essentially, it's the "Player Score" column that counts in-game, rather than "Team Score".

This same logic is applied while playing a player vs. player match as well; the player with the highest compiled composite score during the match game play is deemed the winner of the overall match.

 


 

2a . Player vs. Player Score Cap

During playing a match that involves one player vs. another one player, once any of the two players reaches a combined score of at least 200 points they are declared the winner of the match at this time the game server will automatically be shutdown, and scores will be published to the system.  Therefore, the first player to reach 200 points in the game is declared the winner.  This prevents users from staying in the server for the 50 minute time-period "racking up" an astronomically high score.

 

Example of a player vs. player roster and scores for a 1 vs. 1 match:

Opposing Forces

U.S. Marines

In-Game Team Score of 3

In-Game Team Score of 2

Total Time Played; 7 minutes, 30 seconds

Player Name

Score

TheCoolPlayerMan

185

Total Team A1 Score:

185 pts

Player Name

Score

MyPlayerName1 (triggered)

210

Total Team B1 Score:

210 pts

 


 

Game Name

Player vs. Player

Team vs. Team

America's Army: Special Forces

60 points

70 points

Battlefield 2

50 points

80 points

Battlefield 2: Special Forces

50 points

80 points

Battlefield 2142

50 points

80 points

Call of Duty 4: Modern Warfare

200 points

350 points

Counter Strike: Source

80 points

110 points

Team Fortress: 2

10 kill points

20 kill points

 


 

To win a match against another player:

  • Get a combined score of at least 200 before the opposing player.

  • Get the highest combined score when compared to the other player within 50 minutes.

Whichever of the above criteria is met first will trigger the end-game procedures to determine the winner of the match, followed by an automatic server shutdown and publishing of the scores to the system.

 


 

2b . Team vs. Team Score Cap

Similar to the player vs. player score cap, the team matches also have a unique scoring cap feature.  A team match is comprised of at least 4 players (2 players per team).  Our system works in a way that the teams' score is not actually what is displayed in the game, but is compiled of all players that are playing in the match, under that team.  The team vs. team score cap is based on individual players of a team; once any one player in the server (regardless of the team) reaches a combined score of at least 200 points, the end-game procedures begin.

 

Example of a team vs. team roster and scores for a 5 vs. 5 match:

Team A1

Team B1

In-Game Team Score of 5

In-Game Team Score of 7

Total Time Played; 23 minutes, 54 seconds

Player Name

Score

[A1]_Player1

50

[A1]_Player2

185

[A1]_Player3

75

[A1]_Player4 (triggered)

205

[A1]_Player5

95

Total Team A1 Score:

610 pts

Player Name

Score

[B1]_Player1

80

[B1]_Player2

195

[B1]_Player3

60

[B1]_Player4

185

[B1]_Player5

180

Total Team B1 Score:

700 pts

 

The player in red ([A1]_Player4) triggered the end-game score processing system by receiving a combined score of 205 (which is greater than the required 200 points), however the blue team (Team B1) received the winning reward of the match because their overall combined score (700) of individual players is higher than the opposing team (610).

 


 

More rules to be added soon
 


INDIVIDUAL GAME SET RULES AND REGULATIONS

 

Battlefield 2

America's Army

Call of Duty 4

Counter Strike

No Rules Posted

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