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Game Play Information and Rules
It is important
to know that PGL - Professional Gamers League™ is
different from any other league out there, and
therefore the game play information, and rules are
different as well, and not to be considered or assumed
as being equal to, or the same as those other leagues.
All in all, the
games supported on the PGL™ system share a commonly
defined set of rules, regulations, and working
parameters (established, and listed on this page) --
however there are special sets of rules, regulations and
reservations for rules assigned to each of the games
that we support.
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ACTIONS
REGARDING CHEATING
DURING GAME PLAY |
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Title 18, 1343
§ 1343. Fraud by
wire, radio, or
television
Whoever, having
devised or intending
to devise any scheme
or artifice to
defraud, or for
obtaining money or
property by means of
false or fraudulent
pretenses,
representations, or
promises, transmits
or causes to be
transmitted by means
of wire, radio, or
television
communication in
interstate or
foreign commerce,
any writings, signs,
signals, pictures,
or sounds for the
purpose of executing
such scheme or
artifice, shall be
fined under this
title or imprisoned
not more than 20
years, or both. If
the violation
affects a financial
institution, such
person shall be
fined not more than
$1,000,000 or
imprisoned not more
than 30 years, or
both.
Reference:
http://uscode.house.gov/,
or
http://www.law.cornell.edu/ |
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PROFESSIONAL
GAMERS LEAGUE
STANDARD RULES |
1a .
Score Calculation and Composition
One of the
main things that sets PGL™ apart from the other leagues
is the fact that our score calculation, and
determination of the winner in a match is substantially
different from other leagues. Rather than using
directly the in-game team scores (i.e. OpFor. 15 vs.
Allies 10 rounds), we use individual player scores
to calculate the overall team score. Therefore,
the team that hold the highest compiled composite score
from players on their team versus the other teams'
composite score will be deemed the winning party of the
match being played.
A players'
compiled composite score is determined based on their
(1) Kills, (2) Deaths, (3) Leadership, (4) Objectives,
and (5) Teamwork points. Therefore, the more
points you achieve in those categories while playing the
match, the higher your composite score will be.
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Essentially, it's the "Player Score" column that counts
in-game, rather than "Team Score".
This same
logic is applied while playing a player vs. player match
as well; the player with the highest compiled composite
score during the match game play is deemed the winner of
the overall match.
2a
. Player vs. Player Score Cap
During
playing a match that involves one player vs. another one
player, once any of the two players reaches a
combined score of at least 200 points they
are declared the winner of the match at this time the
game server will automatically be shutdown, and scores
will be published to the system. Therefore, the
first player to reach 200 points in the game is declared
the winner. This prevents users from staying in
the server for the 50 minute time-period "racking up" an
astronomically high score.
Example of
a player vs. player roster and scores for a 1 vs. 1
match:
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Opposing Forces |
U.S. Marines |
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In-Game Team
Score of 3 |
In-Game Team
Score of 2 |
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Total Time
Played; 7 minutes, 30 seconds |
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Player Name |
Score |
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TheCoolPlayerMan |
185 |
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Total Team A1 Score: |
185 pts |
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|
Player Name |
Score |
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MyPlayerName1
(triggered) |
210 |
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Total Team B1 Score: |
210 pts |
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Game Name |
Player vs.
Player |
Team vs.
Team |
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America's Army: Special Forces |
60 points |
70 points |
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Battlefield 2 |
50 points |
80 points |
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Battlefield 2: Special Forces |
50 points |
80 points |
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Battlefield 2142 |
50 points |
80 points |
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Call of Duty 4: Modern Warfare |
200 points |
350 points |
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Counter Strike: Source |
80 points |
110 points |
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Team Fortress: 2 |
10 kill points |
20 kill points |
To win a
match against another player:
Whichever
of the above criteria is met first will trigger the
end-game procedures to determine the winner of the
match, followed by an automatic server shutdown and
publishing of the scores to the system.
2b
. Team vs. Team Score Cap
Similar to
the player vs. player score cap, the team matches also
have a unique scoring cap feature. A team match is
comprised of at least 4 players (2 players per team).
Our system works in a way that the teams' score is not
actually what is displayed in the game, but is compiled
of all players that are playing in the
match, under that team. The team vs. team score
cap is based on individual players of a team; once
any one player in the server (regardless of the
team) reaches a combined score of at least 200 points,
the end-game procedures begin.
Example of
a team vs. team roster and scores for a 5 vs. 5 match:
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Team A1 |
Team B1 |
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In-Game Team
Score of 5 |
In-Game Team
Score of 7 |
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Total Time
Played; 23 minutes, 54 seconds |
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Player Name |
Score |
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[A1]_Player1 |
50 |
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[A1]_Player2 |
185 |
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[A1]_Player3 |
75 |
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[A1]_Player4
(triggered) |
205 |
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[A1]_Player5 |
95 |
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Total Team A1 Score: |
610 pts |
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Player Name |
Score |
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[B1]_Player1 |
80 |
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[B1]_Player2 |
195 |
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[B1]_Player3 |
60 |
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[B1]_Player4 |
185 |
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[B1]_Player5 |
180 |
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Total Team B1 Score: |
700 pts |
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The player
in red ([A1]_Player4)
triggered the end-game score processing system by
receiving a combined score of
205 (which is greater than the required 200
points), however the blue team (Team
B1) received the winning reward of the match
because their overall combined score (700)
of individual players is higher than the opposing team (610).
More rules to be added
soon
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INDIVIDUAL GAME
SET RULES AND
REGULATIONS |
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Battlefield 2 |
America's Army |
Call of Duty 4 |
Counter Strike |
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No Rules Posted |
No Rules Posted |
No Rules Posted |
No Rules Posted |
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